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The Last experiment

The previous article attracted rather moderate interest (to put it mildly). So I decided to make one more - and last - attempt. Let me remind you that the general idea of ​​this experiment is to verify the quality of (let's say) my English. Let's assume I'll take the average of both attempts... Soon it will be a year since the commencement of the modern history of my roleplaying (the first test session was scheduled on April 22 2020 as seen in my calendar). So I might make a mini-summary.  Looking back, I can see ups and downs. I see mistakes, but also flashes of (specific) genius. But there is one thing in particular that I would like to pinpoint today. This topic has been raised billions of times (and it probably still is and will be). But my goal is not to persuade anyone or evaluate the issue. I just want to present my feelings resulting from the experience of these several modern sessions and dozens of ancient ones. Improvisation. But one that covers the entire session

The experiment

Welcome to the experiment. What exactly it is I will not reveal (you may suspect a kind of fraud here. Or maybe you will guess by yourself?). Its goal is to find out if I can write good enough English texts. At the same time, the subject of the post itself is slightly less important (I'll decide if I'm able to write in an interesting way later - as long as the result of this experiment is satisfactory). So let's begin! Online hell(ish) Playing online is a popular topic in the RPG world recently - everyone dispute why is it... Let's say screwed up. And how to fix it. Every single time I want to join in and scream: what do you mean? Playing online is awesome! First of all - you can play at all in the first place. I live in the countryside, my closest RPG friends are a few kilometres away. We all work, have families and other responsibilities. Gathering several people in one place and time is like a miracle. You also have to take into account the space that needs to be all